Emily Boudreaux 981aeca7e0 feat(assets): setup assets for resource manager
assets are broken into static (compiled into the binary) and dynamic (handled by the resource manager). All static assets should define a meson.build, all dynamic assets must have handlers written in src/resource/resourceManager and resourceManagerTypes

BREAKING CHANGE:
2025-03-20 14:24:20 -04:00
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77 KiB
Languages
C++ 67.8%
Meson 30.7%
Shell 1.5%