assets are broken into static (compiled into the binary) and dynamic (handled by the resource manager). All static assets should define a meson.build, all dynamic assets must have handlers written in src/resource/resourceManager and resourceManagerTypes BREAKING CHANGE:
17 lines
557 B
Meson
17 lines
557 B
Meson
data_file = files('const.dat')
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command_file = files('format.sh')
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output_file = meson.current_build_dir() + '/embedded_constants.h'
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embedded_constants_h = custom_target('embed_constants',
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input: data_file,
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output: 'embedded_constants.h',
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command: ['sh', '-c', command_file[0].full_path()+' @INPUT@ ' + output_file, '@INPUT@', '@OUTPUT@']
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)
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# Ensure the generated header is included
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const_data_header = include_directories('.')
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const_data_dep = declare_dependency(
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include_directories: const_data_header,
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sources: embedded_constants_h
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) |