406d9cf1af
feat(glVlisView): changed mesh socket stream to display solution
2025-05-11 14:40:58 -04:00
9f2f71cfff
refactor(probe): removed old cout debug statements
2025-04-30 07:35:27 -04:00
4613fa50b1
docs(src): updated file headers
2025-04-21 08:56:45 -04:00
5d5a140f03
refactor(header): brought auto header changes from main into polytrope branch
2025-03-18 07:21:47 -04:00
fcd3fee1bd
docs(src): added file headers to all files
2025-03-17 12:42:33 -04:00
0cf16b4965
feat(probe): moved default glvis potions inside probe
2025-03-05 12:56:31 -05:00
1740d0e9e2
feat(probe): default glvis keysets and vector version of glvisView
...
glVisView function now accepts a keyset to send and has an overloaded version which takes a vector and finite element space instead of just a grid function and mesh
2025-03-03 09:55:24 -05:00
2d9e1d5bf6
feat(probe): vector overload for glVisView
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glVisView can now also be called with a vector and finite element space as opposed to just a grid function and mesh
2025-02-28 09:47:15 -05:00
c08a40e568
feat(probe): functions to get solution along ray and view solution with GLVis
2025-02-24 12:39:48 -05:00
a41e56ae91
feat(probe): added getRadius and start of ray cast solution
2025-02-23 14:11:50 -05:00
fdb46d1052
feat(probe): added probe namespace
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Probe handles LogManager (for tracking multiple log files) as well as a few utility functions such as wait, pause, glVisView, and rayView (future)
2025-02-23 11:26:41 -05:00