docs(docs): rebuilt

This commit is contained in:
2026-04-07 09:28:58 -04:00
parent d4bbd9cb3a
commit 65aa39048f
130 changed files with 3420 additions and 1289 deletions

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@@ -33,10 +33,12 @@ and strongly typed.
#include "fourdst/config/config.h"
#include <string>
#include <print>
#include <optional>
struct MyPhysicsOptions {
int gravity = 10;
float friction = 0.5f;
std::optional<float> dampening = 0.1f;
bool enable_wind = false;
};
@@ -64,12 +66,38 @@ int main() {
// You can load a config from a file
try {
cfg.load("my_config.toml");
// You can also pass an optional bool as a second argument to turn on verbose error
// reporting. This will display a tree of missing or invalid fields. Note that due to limitations
// in C++'s ability to detect default iniailized values vs initializer list values
// missing fields which you set an initializer list for are still considered missing.
// **ONLY fields marked with std::optional are exempt from this rule.**
} catch (const fourdst::config::exceptions::ConfigError& e) {
std::println("Error loading config: {}", e.what());
}
// You can access the config values
std::println("My Simulation Name: {}, My Simulation Gravity: {}", cfg->name, cfg->physics.gravity);
// libconfig intentioanlly discourages direct modification of config values. However, if you need
// to modify values after loading them you can use the mutate function. This takes a lambda
// which recives a mutable reference to the underlying config struct.
cfg.mutate([](MySimulationConfig& config) {
config->physics.enable_wind = true;
});
// Making these mutations will put the config into a "MODIFIED" state and will cache the unmodified values.
// You can reset the state and revert to the unmodified values with the reset function.
cfg.reset();
// The current state of the config can be checked with the get_state() function or the describe_state() function.
// get_state returns an enum value while describe_state returns a human readable string.
std::println("Config State: {}", cfg.describe_state());
fourdst::config::ConfigState state = cfg.get_state();
// Possible states are DEFAULT, LOADED_FROM_FILE, and MODIFIED
}
```