fix(unity): fixed name conflict in unity builds

getSpecies was defined in two translation units. This was not an issue
for regular builds but broke unity builds. this has been refactored to a
single function in utils.h
This commit is contained in:
2025-11-28 11:42:13 -05:00
parent 42c9d18063
commit ae4b2119d8
5 changed files with 14 additions and 16 deletions

View File

@@ -18,7 +18,7 @@
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# *********************************************************************** #
project('libcomposition', 'cpp', version: 'v2.2.1', default_options: ['cpp_std=c++23'], meson_version: '>=1.5.0')
project('libcomposition', 'cpp', version: 'v2.2.2', default_options: ['cpp_std=c++23'], meson_version: '>=1.5.0')
# Add default visibility for all C++ targets
add_project_arguments('-fvisibility=default', language: 'cpp')