fix(unity): fixed name conflict in unity builds
getSpecies was defined in two translation units. This was not an issue for regular builds but broke unity builds. this has been refactored to a single function in utils.h
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@@ -48,7 +48,7 @@ PROJECT_NAME = fourdst::libcomposition
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = v2.2.1
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PROJECT_NUMBER = v2.2.2
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewers a
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