assets are broken into static (compiled into the binary) and dynamic (handled by the resource manager). All static assets should define a meson.build, all dynamic assets must have handlers written in src/resource/resourceManager and resourceManagerTypes BREAKING CHANGE:
4 lines
67 B
YAML
4 lines
67 B
YAML
eos:
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helm: "eos/helm_table.dat"
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mesh:
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sphere: "mesh/sphere.msh" |