feat(assets): setup assets for resource manager
assets are broken into static (compiled into the binary) and dynamic (handled by the resource manager). All static assets should define a meson.build, all dynamic assets must have handlers written in src/resource/resourceManager and resourceManagerTypes BREAKING CHANGE:
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assets/dynamic/eos/helm_table.dat
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assets/dynamic/eos/helm_table.dat
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assets/dynamic/index.yaml
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4
assets/dynamic/index.yaml
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eos:
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helm: "eos/helm_table.dat"
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mesh:
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sphere: "mesh/sphere.msh"
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BIN
assets/dynamic/mesh/sphere.msh
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BIN
assets/dynamic/mesh/sphere.msh
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