Files
GridFire/src/include/gridfire/solver/strategies/strategy_abstract.h
Emily Boudreaux dcfd7b60aa perf(multi): Simple parallel multi zone solver
Added a simple parallel multi-zone solver
2025-12-18 12:47:39 -05:00

116 lines
4.0 KiB
C++

#pragma once
#include "gridfire/engine/engine_abstract.h"
#include "gridfire/types/types.h"
#include <functional>
#include <any>
#include <vector>
#include <tuple>
#include <string>
namespace gridfire::solver {
template <typename EngineT>
concept IsEngine = std::is_base_of_v<engine::Engine, EngineT>;
struct SolverContextBase {
virtual void init() = 0;
virtual void set_stdout_logging(bool enable) = 0;
virtual void set_detailed_logging(bool enable) = 0;
virtual ~SolverContextBase() = default;
};
/**
* @struct TimestepContextBase
* @brief Base class for solver callback contexts.
*
* This struct serves as a base class for contexts that can be passed to solver callbacks, it enforces
* that derived classes implement a `describe` method that returns a vector of tuples describing
* the context that a callback will receive when called.
*/
class TimestepContextBase {
public:
virtual ~TimestepContextBase() = default;
/**
* @brief Describe the context for callback functions.
* @return A vector of tuples, each containing a string for the parameters name and a string for its type.
*
* This method should be overridden by derived classes to provide a description of the context
* that will be passed to the callback function. The intent of this method is that an end user can investigate
* the context that will be passed to the callback function, and use this information to craft their own
* callback function.
*/
[[nodiscard]] virtual std::vector<std::tuple<std::string, std::string>> describe() const = 0;
};
/**
* @class SingleZoneNetworkSolver
* @brief Abstract base class for network solver strategies.
*
* This class defines the interface for network solver strategies, which are responsible
* for integrating the reaction network ODEs over a given timestep. It is templated on the
* engine type to allow for different engine implementations to be used with the same solver.
*
* @tparam EngineT The type of engine to use with this solver strategy. Must inherit from Engine.
*/
template <IsEngine EngineT>
class SingleZoneNetworkSolver {
public:
/**
* @brief Constructor for the NetworkSolverStrategy.
* @param engine The engine to use for evaluating the network.
*/
explicit SingleZoneNetworkSolver(
const EngineT& engine
) :
m_engine(engine) {};
/**
* @brief Virtual destructor.
*/
virtual ~SingleZoneNetworkSolver() = default;
/**
* @brief Evaluates the network for a given timestep.
* @param solver_ctx
* @param engine_ctx
* @param netIn The input conditions for the network.
* @return The output conditions after the timestep.
*/
virtual NetOut evaluate(
SolverContextBase& solver_ctx,
const NetIn& netIn
) const = 0;
protected:
const EngineT& m_engine; ///< The engine used by this solver strategy.
};
template <IsEngine EngineT>
class MultiZoneNetworkSolver {
public:
explicit MultiZoneNetworkSolver(
const EngineT& engine,
const SingleZoneNetworkSolver<EngineT>& solver
) :
m_engine(engine),
m_solver(solver) {};
virtual ~MultiZoneNetworkSolver() = default;
virtual std::vector<NetOut> evaluate(
SolverContextBase& solver_ctx,
const std::vector<NetIn>& netIns
) const = 0;
protected:
const EngineT& m_engine; ///< The engine used by this solver strategy.
const SingleZoneNetworkSolver<EngineT>& m_solver;
};
/**
* @brief Type alias for a network solver strategy that uses a DynamicEngine.
*/
using SingleZoneDynamicNetworkSolver = SingleZoneNetworkSolver<engine::DynamicEngine>;
using MultiZoneDynamicNetworkSolver = MultiZoneNetworkSolver<engine::DynamicEngine>;
}