docs(ridfire)
Added more documentation, also moved all engine code into gridfire::engine namespace to be more in line with other parts of teh code base
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#pragma once
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#include "gridfire/engine/engine_abstract.h"
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#include "gridfire/types/types.h"
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#include <functional>
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#include <any>
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#include <vector>
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#include <tuple>
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#include <string>
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namespace gridfire::solver {
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/**
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* @struct SolverContextBase
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* @brief Base class for solver callback contexts.
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*
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* This struct serves as a base class for contexts that can be passed to solver callbacks, it enforces
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* that derived classes implement a `describe` method that returns a vector of tuples describing
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* the context that a callback will receive when called.
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*/
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class SolverContextBase {
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public:
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virtual ~SolverContextBase() = default;
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/**
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* @brief Describe the context for callback functions.
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* @return A vector of tuples, each containing a string for the parameters name and a string for its type.
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*
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* This method should be overridden by derived classes to provide a description of the context
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* that will be passed to the callback function. The intent of this method is that an end user can investigate
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* the context that will be passed to the callback function, and use this information to craft their own
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* callback function.
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*/
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[[nodiscard]] virtual std::vector<std::tuple<std::string, std::string>> describe() const = 0;
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};
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/**
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* @class NetworkSolverStrategy
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* @brief Abstract base class for network solver strategies.
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*
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* This class defines the interface for network solver strategies, which are responsible
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* for integrating the reaction network ODEs over a given timestep. It is templated on the
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* engine type to allow for different engine implementations to be used with the same solver.
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*
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* @tparam EngineT The type of engine to use with this solver strategy. Must inherit from Engine.
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*/
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template <typename EngineT>
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class NetworkSolverStrategy {
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public:
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/**
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* @brief Constructor for the NetworkSolverStrategy.
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* @param engine The engine to use for evaluating the network.
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*/
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explicit NetworkSolverStrategy(EngineT& engine) : m_engine(engine) {};
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/**
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* @brief Virtual destructor.
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*/
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virtual ~NetworkSolverStrategy() = default;
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/**
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* @brief Evaluates the network for a given timestep.
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* @param netIn The input conditions for the network.
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* @return The output conditions after the timestep.
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*/
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virtual NetOut evaluate(const NetIn& netIn) = 0;
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/**
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* @brief set the callback function to be called at the end of each timestep.
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*
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* This function allows the user to set a callback function that will be called at the end of each timestep.
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* The callback function will receive a gridfire::solver::<SOMESOLVER>::TimestepContext object. Note that
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* depending on the solver, this context may contain different information. Further, the exact
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* signature of the callback function is left up to each solver. Every solver should provide a type or type alias
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* TimestepCallback that defines the signature of the callback function so that the user can easily
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* get that type information.
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*
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* @param callback The callback function to be called at the end of each timestep.
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*/
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virtual void set_callback(const std::any& callback) = 0;
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/**
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* @brief Describe the context that will be passed to the callback function.
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* @return A vector of tuples, each containing a string for the parameter's name and a string for its type.
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*
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* This method should be overridden by derived classes to provide a description of the context
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* that will be passed to the callback function. The intent of this method is that an end user can investigate
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* the context that will be passed to the callback function, and use this information to craft their own
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* callback function.
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*/
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[[nodiscard]] virtual std::vector<std::tuple<std::string, std::string>> describe_callback_context() const = 0;
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protected:
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EngineT& m_engine; ///< The engine used by this solver strategy.
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};
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/**
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* @brief Type alias for a network solver strategy that uses a DynamicEngine.
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*/
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using DynamicNetworkSolverStrategy = NetworkSolverStrategy<engine::DynamicEngine>;
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}
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