docs(ridfire)

Added more documentation, also moved all engine code into
gridfire::engine namespace to be more in line with other parts of teh
code base
This commit is contained in:
2025-11-24 09:07:49 -05:00
parent 15ed7f70b1
commit 9fab4fbfae
64 changed files with 2506 additions and 848 deletions

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#pragma once
#include "gridfire/engine/engine_abstract.h"
#include "gridfire/types/types.h"
#include <functional>
#include <any>
#include <vector>
#include <tuple>
#include <string>
namespace gridfire::solver {
/**
* @struct SolverContextBase
* @brief Base class for solver callback contexts.
*
* This struct serves as a base class for contexts that can be passed to solver callbacks, it enforces
* that derived classes implement a `describe` method that returns a vector of tuples describing
* the context that a callback will receive when called.
*/
class SolverContextBase {
public:
virtual ~SolverContextBase() = default;
/**
* @brief Describe the context for callback functions.
* @return A vector of tuples, each containing a string for the parameters name and a string for its type.
*
* This method should be overridden by derived classes to provide a description of the context
* that will be passed to the callback function. The intent of this method is that an end user can investigate
* the context that will be passed to the callback function, and use this information to craft their own
* callback function.
*/
[[nodiscard]] virtual std::vector<std::tuple<std::string, std::string>> describe() const = 0;
};
/**
* @class NetworkSolverStrategy
* @brief Abstract base class for network solver strategies.
*
* This class defines the interface for network solver strategies, which are responsible
* for integrating the reaction network ODEs over a given timestep. It is templated on the
* engine type to allow for different engine implementations to be used with the same solver.
*
* @tparam EngineT The type of engine to use with this solver strategy. Must inherit from Engine.
*/
template <typename EngineT>
class NetworkSolverStrategy {
public:
/**
* @brief Constructor for the NetworkSolverStrategy.
* @param engine The engine to use for evaluating the network.
*/
explicit NetworkSolverStrategy(EngineT& engine) : m_engine(engine) {};
/**
* @brief Virtual destructor.
*/
virtual ~NetworkSolverStrategy() = default;
/**
* @brief Evaluates the network for a given timestep.
* @param netIn The input conditions for the network.
* @return The output conditions after the timestep.
*/
virtual NetOut evaluate(const NetIn& netIn) = 0;
/**
* @brief set the callback function to be called at the end of each timestep.
*
* This function allows the user to set a callback function that will be called at the end of each timestep.
* The callback function will receive a gridfire::solver::<SOMESOLVER>::TimestepContext object. Note that
* depending on the solver, this context may contain different information. Further, the exact
* signature of the callback function is left up to each solver. Every solver should provide a type or type alias
* TimestepCallback that defines the signature of the callback function so that the user can easily
* get that type information.
*
* @param callback The callback function to be called at the end of each timestep.
*/
virtual void set_callback(const std::any& callback) = 0;
/**
* @brief Describe the context that will be passed to the callback function.
* @return A vector of tuples, each containing a string for the parameter's name and a string for its type.
*
* This method should be overridden by derived classes to provide a description of the context
* that will be passed to the callback function. The intent of this method is that an end user can investigate
* the context that will be passed to the callback function, and use this information to craft their own
* callback function.
*/
[[nodiscard]] virtual std::vector<std::tuple<std::string, std::string>> describe_callback_context() const = 0;
protected:
EngineT& m_engine; ///< The engine used by this solver strategy.
};
/**
* @brief Type alias for a network solver strategy that uses a DynamicEngine.
*/
using DynamicNetworkSolverStrategy = NetworkSolverStrategy<engine::DynamicEngine>;
}