perf(GridFire)
More preformance improvmnets 1. Switch to mimalloc which gave a roughly 10% improvment accross the board 2. Use much faster compososition caching 3. Reusing work vector
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@@ -143,6 +143,7 @@ namespace gridfire::engine {
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* @param comp Composition object containing current abundances.
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* @param T9 Temperature in units of 10^9 K.
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* @param rho Density in g/cm^3.
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* @param trust
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* @return StepDerivatives<double> containing dY/dt and energy generation rate.
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*
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* This method calculates the time derivatives of all species and the
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@@ -153,7 +154,8 @@ namespace gridfire::engine {
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[[nodiscard]] std::expected<StepDerivatives<double>, engine::EngineStatus> calculateRHSAndEnergy(
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const fourdst::composition::CompositionAbstract &comp,
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double T9,
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double rho
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double rho,
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bool trust
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) const override;
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/**
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@@ -883,6 +885,8 @@ namespace gridfire::engine {
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mutable CppAD::sparse_jac_work m_jac_work; ///< Work object for sparse Jacobian calculations.
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mutable std::vector<double> m_local_abundance_cache;
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mutable std::unordered_map<size_t, StepDerivatives<double>> m_stepDerivativesCache;
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mutable std::unordered_map<size_t, CppAD::sparse_rcv<std::vector<size_t>, std::vector<double>>> m_jacobianSubsetCache;
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mutable std::unordered_map<size_t, CppAD::sparse_jac_work> m_jacWorkCache;
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bool m_has_been_primed = false; ///< Flag indicating if the engine has been primed.
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@@ -895,7 +899,7 @@ namespace gridfire::engine {
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std::unique_ptr<screening::ScreeningModel> m_screeningModel = screening::selectScreeningModel(m_screeningType);
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bool m_usePrecomputation = true; ///< Flag to enable or disable using precomputed reactions for efficiency. Mathematically, this should not change the results. Generally end users should not need to change this.
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bool m_useReverseReactions = true; ///< Flag to enable or disable reverse reactions. If false, only forward reactions are considered.
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bool m_useReverseReactions = false; ///< Flag to enable or disable reverse reactions. If false, only forward reactions are considered.
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bool m_store_intermediate_reaction_contributions = false; ///< Flag to enable or disable storing intermediate reaction contributions for debugging.
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BuildDepthType m_depth;
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