perf(GraphEngine): using caching clawed back ~10% performance
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@@ -875,6 +875,7 @@ namespace gridfire::engine {
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mutable CppAD::ADFun<double> m_rhsADFun; ///< CppAD function for the right-hand side of the ODE.
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mutable CppAD::ADFun<double> m_epsADFun; ///< CppAD function for the energy generation rate.
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mutable CppAD::sparse_jac_work m_jac_work; ///< Work object for sparse Jacobian calculations.
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mutable std::vector<double> m_local_abundance_cache;
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bool m_has_been_primed = false; ///< Flag indicating if the engine has been primed.
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