feat(json): added nlohmann JSON
Added header only json library for better logging
This commit is contained in:
@@ -1,3 +0,0 @@
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#pragma once
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#include "gridfire/expectations/expected_engine.h"
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@@ -1,60 +0,0 @@
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#pragma once
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#include <string>
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#include <iostream>
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#include <utility>
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namespace gridfire::expectations {
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enum class EngineErrorTypes {
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FAILURE,
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INDEX,
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STALE
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};
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enum class StaleEngineErrorTypes {
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SYSTEM_RESIZED
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};
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// TODO: rename this to EngineExpectation or something similar
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struct EngineError {
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std::string m_message;
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const EngineErrorTypes type = EngineErrorTypes::FAILURE;
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explicit EngineError(std::string message, const EngineErrorTypes type)
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: m_message(std::move(message)), type(type) {}
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virtual ~EngineError() = default;
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friend std::ostream& operator<<(std::ostream& os, const EngineError& e) {
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os << "EngineError: " << e.m_message;
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return os;
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}
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};
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struct EngineIndexError : EngineError {
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int m_index;
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explicit EngineIndexError(const int index)
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: EngineError("Index error occurred", EngineErrorTypes::INDEX), m_index(index) {}
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friend std::ostream& operator<<(std::ostream& os, const EngineIndexError& e) {
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os << "EngineIndexError: " << e.m_message << " at index " << e.m_index;
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return os;
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}
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};
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struct StaleEngineError final : EngineError {
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StaleEngineErrorTypes staleType;
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explicit StaleEngineError(const StaleEngineErrorTypes sType)
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: EngineError("Stale engine error occurred", EngineErrorTypes::STALE), staleType(sType) {}
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explicit operator std::string() const {
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switch (staleType) {
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case (StaleEngineErrorTypes::SYSTEM_RESIZED):
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return "StaleEngineError: System resized, please update the engine.";
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default:
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return "StaleEngineError: Unknown stale error type.";
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}
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}
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};
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}
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0
src/include/gridfire/io/generative/generative.h
Normal file
0
src/include/gridfire/io/generative/generative.h
Normal file
@@ -2,13 +2,13 @@
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//
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// Copyright (C) 2025 -- The 4D-STAR Collaboration
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// File Authors: Emily Boudreaux, Aaron Dotter
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// Last Modified: March 21, 2025
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// Last Modified: Nov 24, 2025
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//
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// 4DSSE is free software; you can use it and/or modify
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// GridFire is free software; you can use it and/or modify
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// it under the terms and restrictions the GNU General Library Public
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// License version 3 (GPLv3) as published by the Free Software Foundation.
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//
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// 4DSSE is distributed in the hope that it will be useful,
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// GridFire is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Library General Public License for more details.
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@@ -28,20 +28,6 @@
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namespace gridfire {
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enum NetworkFormat {
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APPROX8, ///< Approx8 nuclear reaction network format.
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REACLIB, ///< General REACLIB nuclear reaction network format.
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UNKNOWN,
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};
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static inline std::unordered_map<NetworkFormat, std::string> FormatStringLookup = {
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{APPROX8, "Approx8"},
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{REACLIB, "REACLIB"},
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{UNKNOWN, "Unknown"}
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};
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struct NetIn {
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fourdst::composition::Composition composition; ///< Composition of the network
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double tMax; ///< Maximum time
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@@ -1,43 +0,0 @@
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/* ***********************************************************************
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//
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// Copyright (C) 2025 -- The 4D-STAR Collaboration
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// File Authors: Aaron Dotter, Emily Boudreaux
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// Last Modified: March 21, 2025
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//
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// 4DSSE is free software; you can use it and/or modify
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// it under the terms and restrictions the GNU General Library Public
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// License version 3 (GPLv3) as published by the Free Software Foundation.
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//
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// 4DSSE is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public License
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// along with this software; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// *********************************************************************** */
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#include "gridfire/network.h"
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#include "gridfire/reaction/reaction.h"
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#include <ranges>
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namespace gridfire {
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// Trim whitespace from both ends of a string
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std::string trim_whitespace(const std::string& str) {
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auto startIt = str.begin();
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const auto endIt = str.end();
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while (startIt != endIt && std::isspace(static_cast<unsigned char>(*startIt))) {
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++startIt;
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}
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if (startIt == endIt) {
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return "";
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}
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const auto ritr = std::find_if(str.rbegin(), std::string::const_reverse_iterator(startIt),
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[](const unsigned char ch){ return !std::isspace(ch); });
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return {startIt, ritr.base()};
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}
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}
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