feat(weak-reactions): brought weak reaction code up to a point where it will compile (NOT YET TESTED)

This commit is contained in:
2025-10-08 11:17:35 -04:00
parent 274c566726
commit 13e2ea9ffa
15 changed files with 1452 additions and 153 deletions

View File

@@ -6,24 +6,75 @@
#include <string>
#include <vector>
#include <memory>
#include <stdexcept>
namespace gridfire::trigger {
/**
* @file trigger_logical.h
* @brief Combinators for composing triggers with boolean logic (AND/OR/NOT/EveryNth).
*
* These templates wrap any Trigger<Context> and provide convenient composition. They also
* maintain simple hit/miss counters and implement short-circuit logic in check() and why().
*/
template <typename TriggerContextStruct>
class LogicalTrigger : public Trigger<TriggerContextStruct> {};
/**
* @class AndTrigger
* @brief Logical conjunction of two triggers with short-circuit evaluation.
*
* check(ctx) returns A.check(ctx) && B.check(ctx). The why(ctx) explanation short-circuits
* if A is false, avoiding evaluation of B. update(ctx) calls update() on both A and B.
*
* Counters (mutable) are incremented inside const check(): m_hits on true; m_misses on false;
* m_updates on each update(); m_resets on reset().
*
* @par Example
* @code
* auto t = AndTrigger(ctxA, ctxB);
* if (t.check(ctx)) { (void)ctx; }
* @endcode
*/
template <typename TriggerContextStruct>
class AndTrigger final : public LogicalTrigger<TriggerContextStruct> {
public:
/**
* @brief Construct AND from two triggers (ownership transferred).
*/
AndTrigger(std::unique_ptr<Trigger<TriggerContextStruct>> A, std::unique_ptr<Trigger<TriggerContextStruct>> B);
~AndTrigger() override = default;
/**
* @brief Evaluate A && B; increments hit/miss counters.
*/
bool check(const TriggerContextStruct& ctx) const override;
/**
* @brief Update both sub-triggers and increment update counter.
*/
void update(const TriggerContextStruct& ctx) override;
/**
* @brief Reset both sub-triggers and local counters.
*/
void reset() override;
/**
* @brief Human-readable name.
*/
std::string name() const override;
/**
* @brief Structured explanation; short-circuits on A=false.
*/
TriggerResult why(const TriggerContextStruct& ctx) const override;
/**
* @brief Description expression e.g. "(A) AND (B)".
*/
std::string describe() const override;
/**
* @brief Number of true evaluations since last reset.
*/
size_t numTriggers() const override;
/**
* @brief Number of false evaluations since last reset.
*/
size_t numMisses() const override;
private:
std::unique_ptr<Trigger<TriggerContextStruct>> m_A;
@@ -35,6 +86,13 @@ namespace gridfire::trigger {
mutable size_t m_resets = 0;
};
/**
* @class OrTrigger
* @brief Logical disjunction of two triggers with short-circuit evaluation.
*
* check(ctx) returns A.check(ctx) || B.check(ctx). why(ctx) returns early when A is true.
* update(ctx) calls update() on both A and B. Counters behave as in AndTrigger.
*/
template <typename TriggerContextStruct>
class OrTrigger final : public LogicalTrigger<TriggerContextStruct> {
public:
@@ -60,6 +118,13 @@ namespace gridfire::trigger {
mutable size_t m_resets = 0;
};
/**
* @class NotTrigger
* @brief Logical negation of a trigger.
*
* check(ctx) returns !A.check(ctx). why(ctx) explains the inverted condition. Counter
* semantics match the other logical triggers.
*/
template <typename TriggerContextStruct>
class NotTrigger final : public LogicalTrigger<TriggerContextStruct> {
public:
@@ -86,6 +151,15 @@ namespace gridfire::trigger {
};
/**
* @class EveryNthTrigger
* @brief Pass-through trigger that fires every Nth time its child trigger is true.
*
* On update(ctx), increments an internal counter when A.check(ctx) is true. check(ctx)
* returns true only when A.check(ctx) is true and the internal counter is a multiple of N.
*
* @throws std::invalid_argument When constructed with N==0.
*/
template <typename TriggerContextStruct>
class EveryNthTrigger final : public LogicalTrigger<TriggerContextStruct> {
public: